What is The Difference Between Game Maker Language And MOO, Programming Languages

Game Maker Language is an Interpreted Programming Language, while MOO is an Object-Oriented Programming Language

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

What are Object-Oriented Programming Languages

Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. In OOP, computer programs are designed by making them out of objects that interact with one another. (Wikipedia)

While Game Maker Language is an Interpreted Programming Language, and MOO is an Object-Oriented Programming Language

Let us now look at the difference between the two:

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

What is MOO Programming Language – A brief synopsis

It is a dynamically typed prototype-based programming language that supports object-oriented programming. It supports exception handling mechanisms and looping constructs.

Sources

A Complete List of Computer Programming Languages

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