What is The Difference Between Game Maker Language And Component Pascal, Programming Languages
Game Maker Language is an Interpreted Programming Language, while Component Pascal is a Procedural Programming Language
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
What are Procedural Programming Languages
Procedural (imperative) programming implies specifying the steps that the programs should take to reach to an intended state. A procedure is a group of statements that can be referenced through a procedure call. Procedures help in the reuse of code. Procedural programming makes the programs structured and easily traceable for program flow.
While Game Maker Language is an Interpreted Programming Language, and Component Pascal is a Procedural Programming Language
Let us now look at the difference between the two:
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
What is Component Pascal Programming Language – A brief synopsis
It is a programming language that seems to be related to Pascal, but is actually incompatible with it. It is actually a variant of Oberon-2. Lagoona is an experimental programming language that supports component-oriented programming, a paradigm of decomposing a system into logical or functional components. Michael Franz, a student of Niklaus Wirth developed Lagoona. Seneca, better known as Oberon-2 is an extension of the Oberon programming language.
A Complete List of Computer Programming Languages