What is The Difference Between Frink And Agora, Programming Languages

Frink is an Interpreted Programming Language, while Agora is an Object-Oriented Programming Language

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

What are Object-Oriented Programming Languages

Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. In OOP, computer programs are designed by making them out of objects that interact with one another. (Wikipedia)

While Frink is an Interpreted Programming Language, and Agora is an Object-Oriented Programming Language

Let us now look at the difference between the two:

What is Frink Programming Language – A brief synopsis

Developed by Alan Eliasen and named after Professor John Frink, a popular fictional character. It is based on the Java Virtual Machine and focuses on science and engineering. Its striking feature is that it tracks the units of measure through all the calculations that enables quantities to contain their units of measurement.

What is Agora Programming Language – A brief synopsis

It is a prototype-based object-oriented programming language that features message passing mechanisms.

Sources

A Complete List of Computer Programming Languages

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