What is The Difference Between Smalltalk And Game Maker Language, Programming Languages
Smalltalk is a Compiled Programming Language, while Game Maker Language is an Interpreted Programming Language
What are Compiled Programming Languages
A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place). (Wikipedia)
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
While Smalltalk is a Compiled Programming Language, and Game Maker Language is an Interpreted Programming Language
Let us now look at the difference between the two:
What is Smalltalk Programming Language – A brief synopsis
It is a reflective, object-oriented programming language that supports dynamic typing. Alan Kay, Adele Goldberg, Dan Ingalls, Scott Wallace, Ted Kaehler and their associates at Xerox PARC developed Smalltalk. They designed it for educational use and it soon became popular. VisualWorks is a prominent implementation of Smalltalk. Squeak is a programming language that is in the form of an implementation of Smalltalk. Scratch is a visual programming language based on Squeak.
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
Sources
A Complete List of Computer Programming Languages
Other Posts