What is The Difference Between Self And Game Maker Language, Programming Languages

Self is an Object-Oriented Programming Language, while Game Maker Language is an Interpreted Programming Language

What are Object-Oriented Programming Languages

Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. In OOP, computer programs are designed by making them out of objects that interact with one another. (Wikipedia)

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

While Self is an Object-Oriented Programming Language, and Game Maker Language is an Interpreted Programming Language

Let us now look at the difference between the two:

What is Self Programming Language – A brief synopsis

It is an object-oriented prototype-based computer programming language. NewtonScript is used to write programs for Apple Newton and is largely influenced by Self.

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

Sources

A Complete List of Computer Programming Languages

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