What is The Difference Between Moto And Game Maker Language, Programming Languages
Moto is an Object-Oriented Programming Language, while Game Maker Language is an Interpreted Programming Language
What are Object-Oriented Programming Languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. In OOP, computer programs are designed by making them out of objects that interact with one another. (Wikipedia)
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
While Moto is an Object-Oriented Programming Language, and Game Maker Language is an Interpreted Programming Language
Let us now look at the difference between the two:
What is Moto Programming Language – A brief synopsis
It is an open source server-side programming language that comes with state and session management objects and database connectivity.
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.