What is The Difference Between Game Maker Language And ML, Programming Languages
Both Game Maker Language and ML are Interpreted Programming Languages
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
Since Game Maker Language and, are both Interpreted Programming Languages
Let us now look at the difference between the two:
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
What is ML Programming Language – A brief synopsis
Robin Milner and his associates at the University of Edinburgh came up with ML in the 1970s. It is an impure functional language as it supports imperative programming. Standard ML is popular among compiler writers and is a modular, functional programming language. Alice is a dialect of Standard ML, which supports distributed computing, multithreading and constraint programming. Caml is another dialect of ML and is a statically typed language that supports automatic memory management. Ocaml is the implementation of Caml that is developed as an open source project. JoCaml is a version of Ocaml based on join-calculus.
Sources
A Complete List of Computer Programming Languages
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