What is The Difference Between Game Maker Language And Fril, Programming Languages
Game Maker Language is an Interpreted Programming Language, while Fril is a Logic-based Programming Language
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
What are Logic-based Programming Languages
Logic programming is a type of programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. (Wikipedia)
While Game Maker Language is an Interpreted Programming Language, and Fril is a Logic-based Programming Language
Let us now look at the difference between the two:
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
What is Fril Programming Language – A brief synopsis
Fril language was designed by Trevor Martin and Jim Baldwin at the University of Bristol in the 1980s. It is for first-order predicate calculus. It supports fuzzy sets and metaprogramming and is based on the Prolog syntax.
Sources
A Complete List of Computer Programming Languages
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