What is The Difference Between Game Maker Language And Cobra, Programming Languages

Game Maker Language is an Interpreted Programming Language, while Cobra is a Compiled Programming Language

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

What are Compiled Programming Languages

A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place). (Wikipedia)

While Game Maker Language is an Interpreted Programming Language, and Cobra is a Compiled Programming Language

Let us now look at the difference between the two:

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

What is Cobra Programming Language – A brief synopsis

It is an object-oriented programming language that runs on .NET and Mono frameworks. Chuck Esterbrook developed it. Its design is influenced by languages like Python and C#. It supports static and dynamic typing and is suited for unit tests. Today, it is an open source project.

Sources

A Complete List of Computer Programming Languages

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