What is The Difference Between Game Maker Language And CLIST, Programming Languages

Game Maker Language is an Interpreted Programming Language, while CLIST is a Procedural Programming Language

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

What are Procedural Programming Languages

Procedural (imperative) programming implies specifying the steps that the programs should take to reach to an intended state. A procedure is a group of statements that can be referenced through a procedure call. Procedures help in the reuse of code. Procedural programming makes the programs structured and easily traceable for program flow.

While Game Maker Language is an Interpreted Programming Language, and CLIST is a Procedural Programming Language

Let us now look at the difference between the two:

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

What is CLIST Programming Language – A brief synopsis

It is a procedural programming language in the form of a set of commands that need to be executed in a sequence like that of a batch file.

Sources

A Complete List of Computer Programming Languages

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