What is The Difference Between Game Maker Language And BETA, Programming Languages
Game Maker Language is an Interpreted Programming Language, while BETA is an Object-Oriented Programming Language
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
What are Object-Oriented Programming Languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of “objects”, which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. In OOP, computer programs are designed by making them out of objects that interact with one another. (Wikipedia)
While Game Maker Language is an Interpreted Programming Language, and BETA is an Object-Oriented Programming Language
Let us now look at the difference between the two:
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
What is BETA Programming Language – A brief synopsis
It is an object-oriented programming language wherein classes and procedures revolve around the same concept and classes are defined as attributes of objects. It has strong abstraction mechanisms. BETA also supports nested classes.
Sources
A Complete List of Computer Programming Languages
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