What is The Difference Between Frink And Game Maker Language, Programming Languages

Both Frink and Game Maker Language are Interpreted Programming Languages

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

Since Frink and, are both Interpreted Programming Languages

Let us now look at the difference between the two:

What is Frink Programming Language – A brief synopsis

Developed by Alan Eliasen and named after Professor John Frink, a popular fictional character. It is based on the Java Virtual Machine and focuses on science and engineering. Its striking feature is that it tracks the units of measure through all the calculations that enables quantities to contain their units of measurement.

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

Sources

A Complete List of Computer Programming Languages

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