What is The Difference Between Oberon And Game Maker Language, Programming Languages

Oberon is a Procedural Programming Language, while Game Maker Language is an Interpreted Programming Language

What are Procedural Programming Languages

Procedural (imperative) programming implies specifying the steps that the programs should take to reach to an intended state. A procedure is a group of statements that can be referenced through a procedure call. Procedures help in the reuse of code. Procedural programming makes the programs structured and easily traceable for program flow.

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

While Oberon is a Procedural Programming Language, and Game Maker Language is an Interpreted Programming Language

Let us now look at the difference between the two:

What is Oberon Programming Language – A brief synopsis

Niklaus Wirth, the man behind Pascal and Modula came up with Oberon in 1986. It was designed as a part of the Oberon operating system. It is similar to Modula-2 but smaller than it.

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

Sources

A Complete List of Computer Programming Languages

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