What is The Difference Between Limbo And Game Maker Language, Programming Languages

Limbo is a Concurrent Programming Language, while Game Maker Language is an Interpreted Programming Language

What are Concurrent Programming Languages

Concurrent programming is a computer programming technique that provides for the execution of operations concurrently — either within a single computer, or across a number of systems. In the latter case, the term distributed computing is used. (Wikipedia)

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

While Limbo is a Concurrent Programming Language, and Game Maker Language is an Interpreted Programming Language

Let us now look at the difference between the two:

What is Limbo Programming Language – A brief synopsis

Developed at the Bell Labs, Limbo is used for programming distributed systems. Its striking feature is its compiler’s ability to generate architecture-independent object code. Limbo is used for applications running on Inferno operating system. Alex that was initially a part of the Plan 9 operating system is the predecessor of Limbo.

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

Sources

A Complete List of Computer Programming Languages

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