What is The Difference Between Game Maker Language And Turing, Programming Languages

Game Maker Language is an Interpreted Programming Language, while Turing is a Compiled Programming Language

What are Interpreted Programming Languages

An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)

What are Compiled Programming Languages

A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place). (Wikipedia)

While Game Maker Language is an Interpreted Programming Language, and Turing is a Compiled Programming Language

Let us now look at the difference between the two:

What is Game Maker Language Programming Language – A brief synopsis

It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.

What is Turing Programming Language – A brief synopsis

It was developed by Ric Holt and James Cordy of the University of Toronto, Canada, in 1982. It was named in honor of the British computer scientist, Alan Turing. This Pascal-like language is a freeware since 2007.

Sources

A Complete List of Computer Programming Languages

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