What is The Difference Between Game Maker Language And Joule, Programming Languages
Game Maker Language is an Interpreted Programming Language, while Joule is a Concurrent Programming Language
What are Interpreted Programming Languages
An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. (Wikipedia)
What are Concurrent Programming Languages
Concurrent programming is a computer programming technique that provides for the execution of operations concurrently — either within a single computer, or across a number of systems. In the latter case, the term distributed computing is used. (Wikipedia)
While Game Maker Language is an Interpreted Programming Language, and Joule is a Concurrent Programming Language
Let us now look at the difference between the two:
What is Game Maker Language Programming Language – A brief synopsis
It is an interpreted computer programming language intended to be used in cooperation with Game Maker, an application for game creation. Mark Overmars, a Dutch computer scientist, designed this language.
What is Joule Programming Language – A brief synopsis
Joule is a concurrent dataflow programming language that preceded the E programming language. It is used for distributed applications.
Sources
A Complete List of Computer Programming Languages
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